Better menus and HUD, remappable controls The old HUD was quite disorganized and felt cluttered. Elements have been moved around, resized, grouped and colored The Options menu has a new Input page where the Mouse Speed can be configured The Options menu has a new Keys page where many keys can be remapped. Some keys […]
Update v0.18: Game difficulty increases over time, new VFX, collision fixes
The game starts easier and gets gradually harder Previously the game would always spawn 10 groups of 6 enemies every round. It now starts with 5 groups of 3 enemies in the first round. Every time the player wins a round, the number of groups and members is increased by 1. This is capped at […]
Update v0.17: Bug fixes, balancing, sprinting is more fun
Gameplay changes The sprinting button can now be held down or pressed to toggle sprinting, depending on personal preference. Per default it has to be held down. The setting can be configured in the game’s Options menu. Items now disappear after a while. They will start flickering after they have been in the map for […]
Update v0.16: Barbarians fight back
This update’s most impactful feature is a new skill for the Barbarians and its implications for the player. Barbarians can now throw bottles at the player. If he gets hit too often, he’ll need to rest for a while. Here’s a quick gameplay demo of the new systems, you can read about the details below. […]