Visuals Added trees to the test level to make it look more inviting. Barbarians Barbarians now award 15 Morale (previously 12). Barbarians will no longer target any plot more than twice in a row if more than one plot is available. This avoids playing the same route over and over again if the random dice […]
Update v0.14: Guardian, Barbarian and UI improvements
Update v0.14 focuses on improving existing systems and giving better feedback about what’s happening to the player. Guardian changes and improvements Guardian firing range is much shorter than before. The blue firing range preview is now a half cylinder (it was a full cylinder before) to show that Guardians can’t fire behind them. The blue […]
Update v0.13.0-alpha: Smarter enemies and Guardians, impact decals, better menu
Enemy improvements New features Enemies now try to walk around other enemies that block their way to overtake them. This eases the problem of enemies lining up like beads on a string and walking inside of each other. They still do this, but it happens less frequently. Guardian fixes and improvements New features Guardians would […]
Update v0.12.0-alpha
You can discuss this update in our forum. Guardian improvements and fixes The allies that fire projectiles out of their windows are now called Guardians, because they are stationary and guard an area. They were previously called Window Villagers. A Guardian’s remaining ammo is now centered above him (it was a bit off to the right). The […]